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Originally Posted by Rel Your version is pretty close to what I'm going with. The only thing I'm a little shy about with yours is the "bloodied value in one turn" thing because, at low levels, that can happen pretty easy. I know one of the PC's in the group only has 22 HP so that's only 11 damage she has to take. But I agree that it sort of makes sense, especially if you confine it to damage from a single opponent. |
Then simply make it from a single attack. Much less of a hassle to track of, anyway. i.e. Imagine a monster hitting for 10 damage, then, later in the round, hitting again for 1 damage because of a opportunity attack or something, would this trigger the "11 damage wound threshold"? Common sense would say of course not, lots of small damage may a big damage make, but lots of small wounds do not a big wound make. Anyway, this would require tracking the damage of ALL opponents. A micromanagement nightmare, really.
Common sense indicate that it should be damage from a single attack. Even a "double strike" thing should be two attacks.
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Originally Posted by Rel I do think that, rather than having them track each Wound and need to remove all of them, I might put a -1 penalty to the Endurance check for each Wound after the first.
I really need to nail this down soon because we start play in less than two weeks. |
Hm, I fail to see how writing "got 2 wounds" on my character sheet is much different from writing "got a -2 penalty on my endurance checks". In both case, you've got to track a number.
See my next post for my humble suggestion...
P.