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Originally Posted by Rel Powers - Generally speaking I'm cool with the powers based nature of 4e combat. I like the way many of them work and how they synergize among the party members. However I do think that they can have the potential to get a bit repetitive over time. I want to introduce the ability for PC's to break out of the rigid constraints of the powers once in a while in ways that they think are cool. In short, I like rules that let you break the rules on occassion.
My answer is Action Points. |
Here's an idea that I used, and it worked fairly well. Provide, as treasure, magic items that affect power recharge limits, either permanently or temporarily. For example: I planted an amulet that enhanced the recharge on a dragonborn character's breath weapon from an encounter power to a recharge

power.