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Originally Posted by vagabundo XP: I dont give out XP any more, there is no reason too; unless you have a lot of players that split from the group or give out hefty RP xp rewards. I level them up after they have ploughed through a few encounters, I keep a rough track, but make it fit into our sessions. |
Vagabundo. I'm with you here. Deciding when to level is something that only the DM knows at any given time.
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Originally Posted by vagabundo Milestones: Very like XP, but I dont keep very good track, as long as I feel they have done something significant - not just killed a couple of goblin guards - I'll hand out Action Points. |
This is a good idea. Hand out action points as style rewards. I'll have to try this.
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Originally Posted by vagabundo I like 4e because it supports my casual style more so than 3e, I'm not very organised, I like to story-tell. |
I agree.
4e's elucidation of the game mechanics actually frees you from having to make it up yourself, and allows you to experiment with your imagination in the ways that are the most fun, like the story.