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Originally Posted by H.M.Gimlord Thanks for your perspective.
I can see how this seems to just add to the rolling, but I guess it hasn't happened to me often enough to be a problem.
BTW: What does "fiddy" mean. |
Your one extra die roll on the rare ocassion when a ranged attack passes through an occupied square and the attack roll is a 1 is probably not so onerous now that I think about it. I'm just into simplification these days.
What I mean by "fiddly" is that most of the rule changes I've made for
4e aren't all that situational. Like I've changed how Milestones are done and what you can do with an action point and added back in Crafts and things like that. But I haven't (for example) decided to make new rules for how to handle Grapple.
And like with your rule above about the Critical Miss. It only happens on a natural 1 and only happens when there is an occupied space in the attacker's way. I think it is sort of a neat idea but it's also one that only happens once in a while. That means that I've got to keep track of remembering that rule when that happens. And, for me, the added bit of coolness and "realism" that it brings once in a while is not worth me having to remember it (because my memory is not all that great, especially when I'm keeping track of all the other things that a GM has to keep track of during the game).
I hope that makes sense. It's not to say that other people's house rules are "bad" or anything of the sort. Just that I'm placing more value on rules that are easy to implement and remember than ones that situationally add little dashes of coolness to the game.