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Old 17th February 2009, 04:51 AM   #5 (permalink)
EvolutionKB
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Location: Midland, MI
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EvolutionKB Goblin Sharpshooter (Lvl 2)
Vorgrym Spetos

Male Drow Tempest Fighter
Initiative +4
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 38; Bloodied 19; Healing Surge 9 ; Surges Per Day 10
AC 19; Fort 16, Ref 15, Will 13
Speed 6
Action Points 1
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Acidic Short Sword +1 (standard; at-will)✦ Weapon
+9 vs AC; 1d6+6 damage. (+1 class, +3 Str, +3 prof, +1 enchancement, +1 level)
Parrying Dagger (standard; at-will) ✦ Weapon
+7 vs AC; 1d4+5 damage.
Javelin (standard; at-will; Range 10/20) ✦ Weapon
+6 vs AC; 1d6+3 damage
Dual Strike(standard; at-will) ✦ Martial, Weapon
+9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
Footwork Lure (standard; at-will) ✦ Martial, Weapon
+9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
Pass Forward (Move; at-will) ✦ Martial
Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.
Distracting Spate(standard; encounter) ✦ Martial, Weapon
+9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
Acidic Short Sword +1(Standard; encounter) Acid, Weapon
+9 vs AC; 1d6+6 acid damage to a foe within 5 squares.
Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+9 vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Acid Short Sword +1 (free; item daily) Acid
Use this power when you hit with the weapon, foe takes ongoing 5 acid damage(save ends)
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+7 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.

Combat Challenge
Vorgrym can mark a target he attacks. The marked target takes -2 to attack creatures other than Vorgrym. In addition whenever a marked enemy shifts or attacks a target that is not Vorgrym, Vorgrym can make an attack as an immediate interrupt.
Combat Superiority
Vorgrym gains a +2 to opportunity attacks. An enemy struck stops moving, if a move provoked the attack.
Tempest Technique
Vorgrym gains a +1 to attacks when wielding two weapons as long as the weapons have the off-hand property. Vorgrym gains the Two-Weapon Defense feat as a bonus feat. When Vorgrym wears light armor or chainmail, he gains a +1 bonus to melee or close weapon attacks or +2 when the weapons are off-hand.
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Alignment Unaligned; Languages Common, Elven
Str 16 (+3) Dex 14 (+2) Wis 14 (+2)
Con 12 (+1) Int 11 (+0) Cha 10 (+0)
Athletics* +8, Endurance* +7, Intimidate* +6
* Trained Skill
Feats: Weapon Proficiency(Parrying Dagger), Two-Weapon Defense(bonus), Toughness
Gear Hide Armor, Short Sword+1, Parrying Dagger, 2 Javelins, Backpack, Bedroll, Belt Pouch, Flint and Steel, Rope (50 ft.), 2 Sunrods, Trail Rations (10 days), Waterskin; 40gp (61lbs)

Background
Vorgrym was a standard drow male. He joined the martial academy, seeking to become a weapon master. There he defined himself. His rival, Xortrivaor, a warrior of great talent, wasn't as cruel as Vorgrym. Vorgrym murdered the other in a duel. Vorgrym's dueling style granted him an advantage in the great weapon warrior's attack. He was too agressive and that proved his undoing. Still, this was normal. It was Vorgrym's savage dismemberment of the corpse that defined him.

Abbil-Belern sought him out, and with their promises of good employment gave a fine blade of Drow steel. the hilt is wrapped in the skin of some scaled being. The blade has a dark tint, and is heavily serrated on both sides indicating it's deadliness. He joined without hesitation. A mission far from home brought him to see outside opinion. Those he could not just consider allies, but friends. Somebody to protect.

Personality and Appearance

Vorgrym wears a suit of hide armor, made from the chitin of spiders. A finely made short sword is on his right hip. A dagger is sheathed on his left arm. His chin is misshapen and blunt, a blow from a dwarf's hammer.

Vorgrym gets along well with his surviving members. They need each other right now, and for now he sees their value. Otherwise, when dealing with other races, he is quick to berate, and put a dagger to their throat if it benefits them.

Combat Block

Initiative +4
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 38; Bloodied 19; Healing Surge 9 ; Surges Per Day 10
AC 19; Fort 16, Ref 15, Will 13
Speed 6
Action Points 1
Dual Strike(standard; at-will) ✦ Martial, Weapon
+9/+7 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
Footwork Lure (standard; at-will) ✦ Martial, Weapon
+9 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
Pass Forward (Move; at-will) ✦ Martial
Pick an adjacient enemy and move my speed. As long as I am adjacient, I don't provoke OA from that opponent.
Distracting Spate(standard; encounter) ✦ Martial, Weapon
+9 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
Acidic Short Sword +1(Standard; encounter) Acid, Weapon
+9 vs AC; 1d6+6 acid damage to a foe within 5 squares.
Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility.

Last edited by EvolutionKB; 3rd July 2009 at 08:10 AM..
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