Well, Expertise is the chance for Expert's to shine. A +4 to a skill for a whole skill challenge is a great equalizer. Conviction rerolls are more powerful than the going for Bold Recovery mechanic, given the way it works (d20+mod v/s d10+10+mod). That will give better chances at successes. Also, Skilly Mc-awesome can Go for Broke more consistently in True20, because of the spread of abilities.
I was going to present this idea in the true20 forums, but alas it seems it still is down. In any case, I don't think Stalker would mind his system been used in more gamesets.
I did some preliminary number crunching, using the max-skilled
4E dude (nut Not Skilly max-awesome), and comparing it to the DC table there's a constant difference between the modifier and the DC. The DC table assumes an increase at Level 8 of the applied attribute. Given the same, basis I used for True20 an assumed skill modifier of 3+Level + Abi, with Abi=3 for levels 1-5 and 4 for levels 6 and above. That produced the folliwing DC tables:
Code:
| Level | DC |
| 1 | 16 |
| 2 | 17 |
| 3 | 18 |
| 4 | 19 |
| 5 | 20 |
| 6 | 22 |
| 7 | 23 |
| 8 | 24 |
| 9 | 25 |
| 10 | 26 |
| 11 | 27 |
| 12 | 28 |
| 13 | 29 |
| 14 | 30 |
| 15 | 31 |
| 16 | 32 |
| 17 | 33 |
| 18 | 34 |
| 19 | 35 |
| 20 | 36 |
Now this is a first stab at it, and you are correct that there will be a much larger variance between max and min skills. How to handle this? Allow more creative uses of skills per challenge. Also, Conviction is a very powerful mechanic, that ought to give better chances to the players. I've already developed a challenge for tonight's game, based on
this, and have True20ified it and Obsidianized it
