Quote:
Originally Posted by Moniker Alter Reality
I'd limit this, like in a serious way. I would not make it contingent of what the Psion has seen, as a player is rarely going to remember what he's been hit with or seen in the past. I'd have the player choose whatever he/she chooses. It needs to be a Utility power that is free to use; and the player then uses the chosen power as whatever normal action that it acts as.
Spiritbond
This needs to be a Utility power, as all stances are. Limit the effects until the end of the encounter, otherwise, you'll run into some serious exploitation. Furthermore, it needs to be a Minor action. Cut some of the bonuses down to make it balanced against level 22 Utility powers.
Doppleganger
Stance issue, once again. Move this to level 22 Utility power, and reexamine how it could be exploited in battle. This is one of the powers that bothers me the most, simply due to that it's pretty much left for interpretation (which breaks the design fundamentals of 4E).
Dragonform
Stance issue, once again. Move this to level 22 Utility power, and make power adjustments accordingly.
Crystal Armor
Stance issue, once again. Move this to level 22 Utility power, and make power adjustments accordingly.
I'm done tearing apart powers, but the Heroic powers seem well-balanced. The Paragon ones I'd question, and the Epic are utterly imbalanced. |
I felt making Alter Reality a full round action made sense and helps balance the power.
I also limited the power to what the character has seen because: How often do people try things they have never seen? How do they know its even possible if they haven't seen or tried it before? Since I feel "belief" is a strong component of all Psionic powers, I felt any Psion would hesitate greatly before trying something they have never seen before.
As far as Stances go, I like them. There is nothing so far that says Stances have to be utility powers, and it helps again to make the class unique. I'd bet $5 I don't have that when the offical "monks" come out they will have Stances out the Wazoo in places undreamed of.
JMHO however.
I have been accused before of putting powers in the wrong catagory before. You are welcome to put them anywhere you wish of course. I will however, go over the ones you pointed out. I am already contemplating a major change to the Doppleganger power already.
The higher level the power is, the harder they are to balance, so please bear with me on those. It is hard to find groups willing to play-test self-made classes in the 15th -30th level range just to test out a few powers. That's why all of your opinions are appreciated. I may not always agree, but each comment gives me a new perspective on my design I didn't see before.
Thanks!