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Old 1st March 2009, 08:40 PM   #19 (permalink)
Fenris
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Fenris Goblin Sharpshooter (Lvl 2)
Brazinak Kzaniskan

Code:
Name: Brazinak Kzaniskan
Class: Rogue 3/Fighter 3
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: Moradin

Str: 10 +0 (02p.)     Level: 6        XP: 17,500
Dex: 18 +4 (13p.)     BAB: +5         HP: XXX (6+2d6+3d10+18)
Con: 16 +3 (06p.)     Grapple: +5   Dmg Red: XX/XXXX
Int: 14 +2 (06p.)     Speed: 20'      Spell Res: XX
Wis: 12 +1 (04p.)     Init: +4        Spell Save: +X
Cha: 07 -2 (01p.)     ACP: -0 (-2) Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +5   (+2)   +4    +X    +X    +X    19 (21)
Touch: 14              Flatfooted: 15

                         Base   Mod  Misc  Total
Fort:                      4    +3   +1     +8
Ref:                       4    +4   +1     +9
Will:                      2    +1   +1     +4

Weapon                  Attack   Damage     Critical
Hvy Rp Xbow          +11       1d10+1d6+3        19-20x2
   Rapid Shot           +9/+9     1d10+1d6+3        19-20x2
Dwarven Waraxe    +6          1d10                         20x3
Truncheon               +5          1d4+1

Languages: Dwarven, Common, Gnome, Orc

Racial Abilities: 
Spoiler:
+2 Constitution, -2 Charisma. • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Appraise checks that are related to stone or metal items. • +2 racial bonus on Craft checks that are related to stone or metal. • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. • Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Abilities: Trapfinding, Evasion, Trap sense +1, Sneak Attack +2d6 (Range of 60 ft) Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Heavy Repeating Crossbow), Precise Shot, Crossbow Sniper, Skill Points: 72 Max Ranks: 9/4.5 Skills Ranks Mod Misc Total Appraise 1 +2 +3 Craft (Locksmith) 6 +2 +2 +10 Craft (Trapmaking) 6 +2 +2 +10 Disable Device 9 +2 +2 +13 Hide 7 +4 +11 Listen 9 +2 +11 Move Silently 7 +4 +11 Open Lock 9 +4 +2 +15 Search 9 +2 +11 Spot 9 +2 +11 Equipment: Cost Weight Mithral Shirt +1 2,100gp XXlb Heavy repeating crossbow 8,550gp XXlb +1 Flaming MW Thieves Tools 100 gp Truncheon Vest of Resistance +1 1,000 gp MW Dwarven Waraxe 330 gp Heavy Steel Shield 20 gp Constable Health Plan 1,000 gp Backpack Crowbar Flint and steel 5 pints of oil MW Artisan’s tools (traps) Explorer’s Outfit Total Weight:XXlb Money:5gp 7sp XXcp Lgt Med Hvy Lift Push Max Weight: XXX XXX XXX XXX XXX Age: 103 Height: 4'3" Weight: 162 lb Eyes: Brown Hair: Red Skin: Swarthy
Appearance: Brazikan is a thin dwarf compared to many, and his red beard is streaked here and there with gray. But his eyes are still keen and his hands are large, quick and nimble from his years of working with locks. He wears a simple set of rugged clothes, and is never without his large crossbow.

Background:
Spoiler:

It was a beautiful day in the 14th. Ignatious Ironshirt sat at his desk, keeping the citizens of the 14th safe as he always did. His day was broken by the report that was run in by a hobgoblin. There had been another attempt on a craftsman. “Dammit all” Iggy shouted. “We just got that Halfling fellow back too.” A squad of Bravos was already on scene and had sent in the initial report. Seems like it was orcs again. Well the Bravos will see what went on and hopefully settle this thought Iggy. Not a half hour went by before another runner came in. “Citizen may still be inside, possibly held captive by orcs. Orcs spotted in area last night and tracks led here. Alphas needed” the note read. Iggy swore up and down. This was the last thing he needed. He wrote off a quick set of instructions for one of the Alpha teams he had and sent them off to deal with this before the neighborhood panicked. Iggy went back to his paperwork confident his Alphas could handle the situation. Imagine Iggy’s surprise when the Bravo company showed up, very reluctantly, and delivered another note to Ignatious Ironshirt. Iggy looked at the ceiling. He was getting tired of notes that held only bad news. ”We believe the orcs are dead, but cannot gain entrance to shop. Someone we believe to be the owner has fired upon us and says he doesn’t believe we are the constables and won’t come out unless” here the letter pauses and continues with shakier handwriting “Unless Old Ironbritches himself comes. PS Bring a good lockpicker.”

Iggy swore a blue streak that shook the walls. A citizen demanding that he himself come down? Preposterous. Unheard of. Still, Iggy knew what a crowd of Constables standing in front of store could do. He gathered his things and hurried down to the street, sending the Bravoes to find another Alpha from a different team, one Pete Olip, the best picker he had.

Iggy arrived just after Pete did at the store. Iggy gave a displeased stare to his Alphas that was met with downcast faces. Iggy asked about windows and found there weren’t any so Iggy sized up the door and gave it a good pounding and called out “Hello!” His response was a violent shaking of the door as a crossbow bolt slammed into the door so hard, the last inch of bolt stuck out of the door. Most of the Alphas ducked, Iggy stood there, even though the bolt would have struck him squarely. “Pete, unlock that door” said Iggy as he crossed his arms. Pete dutifully knelt down and unrolled his tool kit. He looked at the lock, he locked at the sign outside the shop and his eyes opened wide. He locked at the lock, then to Iggy, then to the lock and again to Iggy, Iggy returned his stare with a raised eyebrow. Pete sighed and turned to the lock, obviously more afraid of Iggy than the lock. Long minutes passed as Pete probed into the lock. Finally he took out his tools, put them away and stood up. “Sorry Chief, I can’t do it. That there is a Brazkan Lock. Brazinak Kzaniskan makes them good and he traps a lot of them. He has some nefarious trap in there, I can see the trigger, but can’t figure out how to disarm it. And I don’t know what it is, could be real bad. But this thing is beyond me” says Pete with a good deal of reluctance.

Iggy gave the door a violent kick and started shouting in dwarvish. He was replied to by a muffled shout in dwarvish that meant something along the lines of “Your mother had a longer beard than your father!”. That really set off Iggy. There followed a thirty minute shouting match, in dwarvish across the door. Curses, insults and threats came from both parties. Several Alphas who knew dwarvish turned red at some of them. Finally after a particularly long tirade by Iggy, there was silence on the other side and then the sound of locks and mechanisms being worked. Pete was listening carefully and his eyes grew wide with what he was hearing. Finally the door opened a bit. In the doorway stood another dwarf, much thinner in the shoulders and chest than Iggy, but with hands at least as large, his long red beard was streaked with gray and tucked into his belt. He held an elaborate crossbow in his hands.

“Ah master Ironbritches, it is you after all. Fine job your Constables do here, can’t even protect us poor shopkeepers.” Says the dwarf as Iggy steps inside the darkened shop. Inside Iggy finds a pile of orc corpses, each perforated with a smoldering bolt, several more orcs are pinned against the walls of the shop. Braz himself has a bandage wrapped around his head that is strained red. Iggy looks around the small locksmith’s shop, looks at the dwarf. “You’re right, we need to do a better job. So why don’t you help us out. Come join my Alphas, we could use a dwarf of your talents. You could help us protect the 14th better.”

“And leave my shop!” exclaims Braz “Why, for your pittance of a salary? For the privilege of being cut open by more orcs? No thanks”

Iggy sighed “Yeah, I thought so, those orc locks down there, they are pretty tough, probably too tough for anyone in the city to figure out. And the traps!” Iggy shakes his head “They are bad, deadly really. My Constables are having a touch time with them. Seems orcs can make traps better than we thought.” Iggy stands silently as his words penetrate.

As Iggy leaves, Braz calls out, “I’ll think on it” sullenly. The Alphas file in to recover the orc bodies and remove any evidence. They are silently deferent to this craftsman who shouted it out with the toughest constable they knew.

A week later Iggy sits again at his desk, the 14th peaceful again, until of course shouting erupts in the office and a familiar dwarf strides him and plops himself down across from Iggy. A long stony silence between them is finally broken by Braz speaking “All right Ironbritches, since you can’t seem to get enough competent constables to keep us citizens safe, it is again up to us dwarfs to shoulder the burden. I am here to join your Alpha’s and lend my talents to protecting the city.” There is a long pause before a “Sir” gets added to that, reluctantly, but respectfully.

Iggy smiled to himself. He knew just the team that needed a dwarf, needed a good trap finder too. A team that was too often away from the city, a team that needed the level headedness and stubbornness of a dwarf, especially this dwarf. Iggy silently pushed a stack of paperwork across his desk to the other dwarf, it was already filled out with Brazinak’s name.


“You can never have enough dwarves around” said Iggy as he watched Brak sign on.


What the poor orcs who swarmed the shop that night didn’t realize was that Braz had been a tunnel scout back in the day in the mountain hold he was born into. There he had learned much of his craft, sneaking down dark tunnels and sniping at goblins and orcs. Setting traps and infiltrating the orc dens. He fought many battles and became well known as Bullseye Brazinak for his excellent marksmanship with a crossbow. A full decade he served in the tunnels before moving to Lauralie and taking up locksmithing. Braz had worked out of his shop for more than 35 years in the city. Honing his craft, building better and better locks and in later years he added clever traps to them. His Brazkan Locks were well known and the rich and powerful sought out his locks. Perhaps that was why the orcs came to find him, but they obviously only knew half of his story.

After Iggy came to find him, Braz thought long and hard. He was no longer a young dwarf, his beard tucked easily into his belt, and he had passed 100 years only a few years ago. But 100 really wasn’t that old for a dwarf after all, and he was still hearty and hale and his hands were as steady as ever. The orc attack had awaken in him that love of battle that all dwarves seem to have. And while he was good at making locks, he did desire that challenge of coming across a new lock, and putting his skills to the test against it’s maker. So he locked up his shop tightly, trapped much of it to be safe and headed out to be an Alpha.

He might even stop calling Iggy “Ironbritches”.

Last edited by Fenris; 1st March 2009 at 09:34 PM..
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