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Thread: Why THAC0 Rocks
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Old 3rd March 2009, 02:55 PM   #114 (permalink)
Philotomy Jurament
is not Vin Diesel

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Quote:
Originally Posted by Janx View Post
In early 1E (as I understand it, the Wilderness Survival Guide introduced THAC0), all the combat was resolved by looking up on tables.
Nope, not the first. I don't know if it's the first, but the 1e DMG references THAC0 in the appendix that lists all the monsters. Also, it's not THAC0, exactly, but the original D&D Monster & Treasure Assortments list an "AL" or attack level which is the monster's "base number to score a hit on an unarmed opponent (armor class 9)."

Quote:
THAC0 math comes out the same as the table look-ups. BAB comes out the same (per same armor bonus, and to-hit bonus). It's just a different way of expressing it.
Yeah, that's my view. I didn't see THAC0 as a great innovation, and I don't see BAB as a great innovation, either. To me, the difference is like saying rolling a d20 and aiming for 11 or higher is better than rolling a d6 and aiming for 1-3. I get the point that using a d20 and aiming for high rolls makes the roll more like other types of rolls used in the game, but I just can't muster up any admiration for that. It's just not a significant change, to me (no "oh wow, this is so much better"). I just shrug: "hey man, if it works for you, it's cool."
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Last edited by Philotomy Jurament; 3rd March 2009 at 03:03 PM..
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