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Old 4th March 2009, 09:58 AM   #9 (permalink)
Walking Dad
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Walking Dad Goblin Sharpshooter (Lvl 2)
Tarrk Bloodhoof

Stats

Tarrk Bloodhoof Player: WD
Minotaur Barbarian XP 0 Level 1
Initiative +1 Senses Normal Vision
Passive Insight 12; Passive Perception 19
HP 36; Bloodied 18; Surge Value 9; Surges Per-Day 11
AC 15; Fortitude 16; Reflex 12; Will 12
Saving Throw Bonus: -
Resist: -
Speed 6
Alignment Unaligned
Languages Common

Str 18 Dex 13 Wis 14
Con 16 Int 10 Cha 08

Basic Attack:
Greataxe: +6 ; 1d12+4


Racial Abilities
Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack as a free action before falling unconscious.
Heedless Charge: You gain a +2 racial bonus to AC against opportunity attacks you provoke during a charge.
Goring Charge: You can use goring charge as an encounter power.

Class Features
Barbarian Agility: Add +1 to AC and Reflex if not wearing heavy armor.
Feral Might (Thunderborn Wrath): War Cry Power; each enemy adjacent to him takes 3 thunder damage when getting enemy to 0 HP.
Rage
Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action. You do not have to attack the same target that you critically hit.

All Powers are vs AC

At-Will Powers
Howl of Fury
Passing Strike


Encounter Powers
War Cry
Goring Charge
Shout of Terror


Daily Powers
Thunder Hooves Rage

Utility Power
-

Feats
Toughness

Skills
Athletics* +8 (ACP)
Nature* +9
Perception* +9

Equipment

Greataxe (30), Hide (30), Standard adventurers pack (15), 4 javelins (20), clothes, 5 gp




Picture




Background:
Tarrk was born on the fringes of the civilized lands. While his rough upbringing left him socially inept, his strong arms, great constitution, keen eyes and closeness to nature make him a valuable part of any adventuring group.
Tarrk was part of a feral minotaur. But after the old chiefs death his older brother or his brothers gretest rival, Grimgroo Boarimpaler should duell for the new leader position. His brother died in the ring of honor, but Tarrk suspected tereachery in Grimgoo's victory. Unable to challenge the new chief without a legend of his own, Tarrk left the tribe to seek honor and glory, to one day return and take leadership of his tribe.
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Last edited by Walking Dad; 16th November 2009 at 02:03 PM.. Reason: changed to Primal Power update.
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