Go Back   EN World D&D / RPG News

View Single Post
Old 4th March 2009, 11:04 PM   #1 (permalink)
Badwe
Registered User
 
Join Date: Mar 2008
Posts: 211
Badwe Goblin Sharpshooter (Lvl 2)
Collectible Vs. Non-Collectible Card Games

With the, I would say, meteoric rise of full contained card games like Race for the galaxy, Dominion, and indeed the many forms of munchkin, it seems card gaming has evolved. Once, it was the purview of each individual wanting to play to go out, buy some cards, and build their own deck. Now, the general expansion model of CCGs is maintained, yet the necessity of individual ownership is cast off or, in the case of dominion, emulated as part of the gameplay.

Also, rumors continue to circulate on BGG forums of the upcoming RFTG expansion about the nature of upcoming expansions, including the possibility of a "reboot" after 3 expansions that keeps the original core game but uses different expansions.

Are we in a new era of "collectible" card games? Do these represent the pinnacle, or just the beginning? Is there new "technology" waiting to be unveiled that will scratch the itch of the olden days of MtG to build decks that doesn't also voraciously devour our wallets? Is there room for a semi-collectible cardgames? Are there different ways to do the "build while you play" style of dominion, perhaps a more robust and complex game? Post your thoughts here!
Badwe is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:10 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.