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Old 20th March 2009, 04:30 AM   #9 (permalink)
Mark Chance
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Mark Chance Goblin Sharpshooter (Lvl 2)
Bellus Mughandle



Stats

Warmage 1
N Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft., Listen +1, Spot +1
Language Common, Dwarven, Goblin, Orc, Undercommon
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AC 15 (+2 Dex, +3 armor), touch 12, flat-footed 13; defensive training
hp 8 (1 HD)
Fort +2*, Ref +2*, Will +3* (*Doesn't include +2 vs. poison, spells, and spell-like abilities)
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Speed 20 ft. (4 squares)
Melee longspear +1 (1d8+1/x3), or
Melee light mace +1 (1d6+1), or
Ranged light crossbow +2 (1d8/19-20, 80 ft. range increment)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +1
Spell-Like Abilities (CL 1st):
1/day - detect magic, detect secret doors, read magic
Spells per Day (DC 12 + spell):
1st - 4/day
0 - 5/day
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Abilities Str 13, Dex 15, Con 14, Int 17, Wis 12, Cha 14
Feats Insightful
Skills (Ranks) Appraise +3 (+5 related to stone or metal) (0), Concentration +6 (4), Craft +3 (+5 related to stone or metal) (0), Knowledge (architecture & engineering) +5 (2), Knowledge (dungeoneering) +5 (2), Knowledge (history) +7 (4), Listen +1 (0), Search +3 (+5 to notice unusual stonework) (0), Spellcraft +7 (4), Spot +1 (0)
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Possessions: backpack, bedroll, belt pouch, flint & steel, light crossbow with 10 bolts, light mace, longspear, Militarie Magic (2nd edition), sack, spell component pouch, studded leather, sunrod (x2), tindertwigs (x2), trail rations (3 days), waterskin, 2 gp, 3 sp
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Class Features:
Armored Mage: No arcane spell failure with warmage spells when wearing light armor or using light shields.

Warmage Edge: +3 damage with warmage spells.

Racial Traits:
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.

Enemies: +1 racial on attack rolls versus orcs and goblinoids.

Stability: +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, et cetera.

Weapon Familiarity: Dwarven waraxes and dwarven urgroshes are martial weapons.

Rolls: 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=6, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=17.
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Last edited by Mark Chance; 21st March 2009 at 02:54 AM..
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