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Old 31st March 2009, 03:36 PM   #5 (permalink)
FreeXenon
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FreeXenon Goblin Sharpshooter (Lvl 2)
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Immarael of the Autumn Sun
Medium Mortal Fey
Male Eladrin Sorcerer (Wild Magic) (22 pts) [Arcane Striker]


Alignment:  Good		Height:	5' 10"
Deity:      Corellan     	Weight:	140 lbs
Region:     Evermeet		Hair: 	Copper
Languages:  Common, Elven	Eyes: 	Opalescent White
XP: 	0			Skin: 	Tanned 
				Age: 	25

				Carrying Capacity
Str 10 (0)  			Light 0   - 58 lbs
Con 14 (+2) 			Heavy 117 - 175 lbs
Dex 14 (+2)  
Int 12 (+1)
Wis 11 (+0) 
Chr 17 (+3) 


Class and Racial Abilities:

[Racial] Lowlight Vision 60', Fey Step [(Racial Encounter Power)
[Racial] Proficiency with Longsword, Skill Bonuses
[Racial] Fey Trance, Eladrin Education, Eladrin Will 



Combat Stats
HP:  	26	Bloodied: 13	Surge: 6	Surges: 8

Init:  	+2 [+2 Dex]	
Max AP:  1
Speed:	 6

Defenses
AC:	12  	= [+2 Dex] [+ 1/2 lvl]
Fort	12     	= [+2 Con] [+ 1/2 lvl]
Ref	12     	= [+2 Dex] [+ 1/2 lvl]
Will    16 	= [+3 Chr] [+ 1/2 lvl] [+1 Sor] [+2 Eladrin]

Combat Powers
   [AW] Melee Basic   	+6 Long Sword (d8+3)
   [AW] Ranged Basic  	+4 Hand Crossbow (d6+2)

   [AW] Brurning Spray	+3 (CBl 3, Cha vs Ref, d8+5 Fire)
   [AW] Chaos Bolt  	+3 (R10, Chr vs Will, d10+5 Psychic, *Secondary)

   [En] Bedevling Bolt 	+3 (CBu 3, Chr vs Will, d10+5 Psychic, push 2 (*slide)
   [En] Fey Step 	   (Teleport 5 squares)
   [En] Second Wind    	   (Spend a Healing surge and +2 to all defenses )

   [Da] Dragonfang Bolt +3 (R10, Chr vs Fort, 2d8+5, ongoing 5 Poison)


Skills:
Arcana 		+8 = [+1 Int] [+5 Prof] [+2 Eladrin]
Bluff 		+8 = [+3 Chr] [+5 Prof]
Endurance 	+7 = [+2 Con] [+5 Prof]
Streetwise	+8 = [+3 Chr] [+5 Prof]
Stealth 	+7 = [+2 Dex] [+5 Prof]

History 	+3 = [+1 Int] [+2 Eladrin]


Feats:
Armor (Cloth) 
Weapons (Simple Melee, Simple Ranged, Longsword)


[L1] Melee Training(Charisma)


Equipment
  Fine Clothes (Armor)    [6 lb, 30gp]
  Long Sword     [+3, 1d8, 4 lb, 15 gp]
  Hand Crossbow  [+2, 1d6, 10/20, 2 lb, 25 gp]
          20 Quarrels    
   
Adventurers Kit (33bs, 15 gp), 
    Backpack, bedroll, flint and steel, belt pouch, 2 sund rods, 
    10 days worth of rations, 50' help rope,
    waterskin
	

Money and other Tender
gp 14
sp 0


History and other Background Info
Spoiler:
Potential Allies:
  • Emerald Cabal (even though he may not know it)
  • PC's to be
  • His sister and family's contacts

Potential Enemies:
  • Cowled Wizards since Immarael is an unlicensed Arcane Caster
  • Perhaps his disaffected family members since he left without even saying good-bye
  • a rival noble family's influence is here and desires to take care of the prodigal son

Fears:
He is a little afraid of getting in over his head and losing perspective.
Political work is not his strength and hopes that his naivity and lack of experience with it does not get him in trouble or endanger the lives of others.

Appearance:


Personality:


Background and History:
Immarael found himself the child of a noble family in Evermeet and favored due to his sorcerous blood. All of these things he never really cared for and everyone made a big deal about it which made him a little bit uncomfortable by putting him in the spot light. "Much ado about nothing." he thought. "It is just me, Immarael".

He sought the solidtude of Evermeet's labyrinthine court to delve deeper into the raw magic that burned and longed to be ignited in his blood. His younger sister understood him, and always managed to find him out there, and he always appreciated her company.

His family set him up with an esteemed position in the Autmn Court. He found their political play annoying and prone to beating around the bush and not getting things done. They seemed to be more concerned with saving face and propriety than solving the problem and making their peoples' lives better.

He tried to talk with the people and champion there causes, but he was just rebuffed, and pushed out the the way. After several attempts Immarael found himself annoyed and dissilusioned with all of the politics of the Autumn Court and their workings, so he just left the Court of Evermeet, and his his assigned and quiet court work that his family arranged for him. The only person he talked to before leaving was his sister, who begged him to stay to no avail. He then found the nearest portal to Toril to start his life anew and to make a difference.

He started his life anew in the Dalelands working with the local Daggerdale militias to defeat local threats to their community and found sword play rather necessary to protect himself from threats that got too close and spells ran out.

He also championed some of their peoples' causes as he could with some success. He did not have a knack for the politics, but was always able to find out who to talk to, and have the right people go talk to make stuff happen.

After hearing various tales of Amn's laws about the Arcane he joined merchants passing through which brought him to Amn. The thought of the ultimate cause to champion and work for brought a concerned smile to his face.

During the trip there saught as much info on those that were allowed - the Coweled Wizards and those who fought against their oppressive laws. Immediatly upon entereing the city he was rather decisively accosted by ruffians and told to leave. Taking exception to this he did fight back with his sword, killing several thugs in the process, but it turns out that they had more friends. What he assumed was a Cowled Wizard blasted the rest of the ruffians leaving him alone with the smell of buring flesh, and then disappeared into the crowd. Immarael was left alone after that, but 'the eyes' were watching him. He could feel it. He currently searches for a way to join the Emerald Cabal so he can assist in their cause to free up the Arcane arts in Amn.

Who are these people
I was hoping to leave most of this to you to play with, but here are some of my ideas:
  • Ruffians - small group of roguish people looking to prove themselves to the Shadow Thieves
  • Ruffians - a local merchant from the caravan who found me potentially interesting or foolish, and decided to send his thugs after me to keep from getting myself killed here.
  • Ruffians/Wizard - one of the 'Merchants' was secretly a member of the cabal and wanted to keep me from entering, or to keep alive as a potential member
  • Ruffians and/or Wizard - independent members of my family's network that happened to get wind of my location and tried to dissuade me from entering Amn
  • Ruffians and/or Wizard - members of the Emerald Cabal/Cowled Wizards who caught wind of me and were testing me. (Most likely the Cabal otherwise I might be deadish =) )
  • Ruffians - members of my dishonored family's network looking to save face
  • Ruffians - members an rival Eladrin house looking to get rid of one of their rival's prodigal son's
  • Ruffians - minions of Daggerdales' enemies wanting some payback for killing their peeps.

Last edited by FreeXenon; 11th June 2009 at 10:53 PM..
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