| I aim to misbehave
Join Date: Jan 2002 Location: On the raggedy edge
Posts: 8,615
| Red, Elven Invoker 1 Spoiler:
Name: Red (real name unknown at the moment)
Gender: Female
Race: Elven
Class: Invoker
Level: 1st
Experience: 0 xps
Height: 5'11"
Weight: 135 lbs.
Eyes: Ice Blue
Hair: Auburn, wavy to shoulders (hence the name)
Skin: Lightly tanned
Size: Medium
Speed: 7 squares [base 6 + 1 for elven]
Vision: Low-light
Languages: Common, Elven, Supernal
Alignment: Unaligned ABILITY SCORES Str: 10 (+0) [base 10 (2 pts – starting 8) Con: 13 (+1) [base 13 (3 pts)] Dex: 16 (+3) [base 14 (5 pts) +2 race] Int: 13 (+1) [base 13 (3 pts)] Wis: 18 (+4) [base 16 (9 pts) +2 race] Cha: 10 (+0) [base 10 (0 pts)]
Hit Points: 23/23 [10 base + Con 13 + 0]
Bloodied: 11
Healing Surge: 5 (1/4 Hit points)
Surges/Day: 7 [6 + Con 1]
Initiative: +3
Action Points: 1 DEFENSES A C : 16 (base 10 + Dex 3 + armor 3 [base 3 + 0 enh]) Fort: 12 (base 10 + Con 1 + class 1) Refl: 14 (base 10 + Dex 3 + class 1) Will: 15 (base 10 + Wis 4 + class 1)
Saves: 10 [Base 10] ATTACKS
Melee Basic Attack: Quarterstaff: +2 vs. AC [Level 0 + Prof 2 + Str 0 + Enh 0]
Damage: 1d8+0,
Ranged Basic Attack: Longbow: +5 vs. AC [Level 0 + Prof 2 + Dex 3]
Damage: 1d8+3, load free POWERS
At-Will: [2]
- Avenging Light [Wis +4 vs. Fort, 1d10+4 plus special, Ranged 10]
- Grasping Shards [Wis +4 vs. Fort, 4 damage plus slowed, Burst 1 within 10]
Encounter: [1]
- Channel Divinity – Armor of Wrath (Invoker feature)
- Channel Divinity – Rebuke Undead (Invoker feature)
- Elven Accuracy (Racial)
- Thunder of Judgment (lvl 1)
Utility: [0]
-
Daily: [1]
- Summon Angel of Flame
CLASS FEATURES
Armor Proficiencies: Cloth, leather, hide, chainmail,
Weapon Proficiencies: Simple melee, simple ranged, longbow (racial)
Features: Channel Divinity, Divine covenant, Ritual Casting FEATS
[1st lvl] Warrior of the Wild (gain Nature skill and hunter’s quarry 1/enc)
[Regional] Amn: Add Thievery and Streetwise to class list. +1 to those skills. SKILLS
Acrobatics: +2 (level 0 + Dex 3 – 1 armor)
Arcana: +1 (level 0 + Int 1)
Athletics: -1 (level 0 + Str 0 – 1 armor)
Bluff: +0 (level 0 + Cha 0)
Diplomacy: +5 (level 0 + Cha 0 + training 5)
Dungeoneering: +4 (level 0 + Wis 4)
Endurance: +5 (level 0 + Con 1 + training 5 – 1 armor)
Heal: +4 (level 0 + Wis 4)
History: +1 (level 0 + Int 1)
Insight: +9 (level 0 + Wis 4 + training 5)
Intimidate: +0 (level 0 + Cha 0)
Nature: +11 (level 0 + Wis 4 + racial 2 + Training 5 (feat))
Perception: +6 (level 0 + Wis 4 + racial 2)
Religion: +6 (level 0 + Int 1 + training 5)
Stealth: +2 (level 0 + Dex 3 – 1 armor)
Streetwise: +1 (level 0 + Cha 0 + 1 Regional)
Thievery: +3 (level 0 + Dex 3 – 1 armor + 1 Regional) GEAR
Hide Armor (25 lbs, 30 gps)
Quarterstaff (2 lbs, 5 gps)
Longbow (3 lbs, 30gp)
- Arrows 40 (4 lbs, 2 gp)
Holy Symbol (1 lb, 10 gps)
Ritual Book (free from class)
- Hand of Fate
- Tenser’s Floating Disk
Standard Adventurer’s Kit (33 lbs, 15 gp)
- Backpack
- Bed roll
- Flint and steel
- Belt pouch
- Trail rations: 10 days
- Hemp rope: 50 feet
- Sunrods (2)
- Waterskin
Climber’s Kit (11 lbs, 2 gp)
MONEY
6 gp BACKGROUND
Waking up in a strange place is always disconcerting, waking up without any memories is even more disconcerting. Strange city, yet familiar . . . I remember what I can do, though to be honest it took several days to discover my abilities. I remember that Amn is a dangerous place, made even more so by my skills and abilities. Torm would agree. He has been helpful to me, reminding me of my abilities, of which I am thankful. The rest . . . who I am, why I am here, how I even got here . . . the rest Torm stated “it is not necessary to execute your duty, you are a test of devotion and loyalty, nothing more.” whatever that means. Sometimes I wonder if Torm is even the deity that I worship, or if he just answered my pleas to make my life more difficult.
I’ve found others, not really friends yet, not enemies at the moment, which is good. Perhaps through them I can discover why I am here . . . and who I am. The bar keep named me ‘Red’ due to the auburn curls that fall past my shoulders, he says he found me in the street gutter, left for dead, half fallen into the sewer. RACIAL TRAITS
Ability Scores: +2 Dexterity, +2 Wisdom, Size: Medium, Speed: 7 squares
Vision: Low-light, Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Perception
Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Elven Accuracy: You can use elven accuracy as an encounter power.
NOTABLE INFORMATION
n/a at this time
Last edited by Keia; 31st March 2009 at 07:30 PM..
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