Quote:
Originally Posted by MadLordOfMilk Parduz, your post was easy to read  There are some grammar errors, of course, but your English is pretty good for it being a second language! |
Thanks. I'm really worried about writing a lot and having no one understanding what i mean
Quote:
Originally Posted by MadLordOfMilk Sometimes I use a battle grid, sometimes I don't. I think running a game without a battle grid is useful, because it helps some players visualize things more; however, the strategic aspect of combat really shines with a battle grid! It depends a lot on your players, but mixing it up a bit works well for me. |
At the beginning of my "story" I was worried about the how much the PC sheet was complex, so i bought the D&D Basic Game box. It contains some minis, a reduced pre-made character sheet for the iconic heroes (7 skills, a couple of feats for each), and some tiles to build the dungeon. The kids learned the game mechanics and "how to role play". Then we start the real thing... they both told me that "it is much better without the grid". I think they have too much imagination to be forced in a square grid

They're blaming me right now 'cause i've bought the RHoD book instead of writing the campaign myself
Quote:
Originally Posted by MadLordOfMilk One thing I've noticed about younger players is that they usually take things that happen to their characters much more harshly than older players. The important thing is that you teach them to be mature about it. Bad things will happen to your character, but that's part of the game's excitement! |
Yeah. They feel the character as a "true person", an extension of them in another world. This is what i think is great: they'll remember these early PC forever
