Thanks for the comment!
My goal, in part, was to create a fighter/spellcaster hybrid that was more about fighting than spellcasting, and who used the spells to augment how they fought rather than to do the actual combat. It was really important to me to keep this class from attacking with its charisma or intelligence. That's why everything is strength based, with charisma controlling the extra effects.
There are a few mechanical missteps in what I've designed (there almost always are), and some of it is "old tech" in the sense that this was written before summoning rules and a lot of more recent powers, but I'm a big fan of it, especially in terms of theme.
Quote:
Originally Posted by Rechan Sidenote: I came here because I had the idea of a Hexblade Defender with a mark that's the reverse of the Oath of Imnity. 'Mark your target. If your target does not attack you, then as an immediate interrupt, you cause the attack be rolled twice, and the lowest score must be selected." |
That's interesting. The "mark" feature already penalizes attacks, though.