Converting prehistoric creatures Sivatherium
Large Animal
Hit Dice: 5d8+20 (42 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple: +3/+13
Attack: Hoof +8 melee (1d8+9)
Full Attack: 2 hooves +8 melee (1d8+9) or headbutt +8 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful kick, trample 1d8+9
Special Qualities: Dire, low-light vision
Saves: Fort +8, Ref +4, Will +5
Abilities: Str 22, Dex 11, Con 19, Int 2, Wis 13, Cha 4
Skills: Listen +7, Spot +7
Feats: Alertness, Endurance
Environment: Temperate and warm plains
Organization: Solitary, pair, or herd (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Large)
Level Adjustment: —
This creature resembles a giraffe, but it sports a pair of large antler-like protrusions atop its skull. A smaller pair of similar protrusions rise above its eyes.
Sivatherium is a relative of the giraffe that bears two pairs of ossicones upon its head. The larger pair is antlerlike, allowing it to deliver deadly head butts.
A sivatherium is 16 to 18 feet long and weighs up to 4,000 pounds. Females are generally smaller than males.
COMBAT
Sivatherium possess the same strong kicks as giraffes, strong enough to crush bone of would-be predators. Additionally, they may butt with their larger ossicones and can trample smaller adversaries.
Dire (Ex): A sivatherium is considered to be a dire animal for the purposes of saving throws.
Powerful Kick (Ex): A sivatherium applies 1-1/2 times its Str modifier to damage rolls with its hooves.
Trample (Ex): Reflex half DC 18. The save DC is Strength-based.
Skills: * Sivatherium have a +4 racial bonus on Hide checks in areas with at least sparse trees. This bonus on Hide checks increases to +8 when the sivatherium is immobile.
Originally appeared in Dragon Magazine #137 (1988).