13th April 2009, 07:07 PM
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#206 (permalink)
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| Long-suffering Palace fan
Join Date: Jan 2002 Location: London, UK
Posts: 1,441
| Quote:
Originally Posted by Gilladian Good use of the source adventure! I'm thinking of using this same adventure in my upcoming campaign, but shifting it to a tannery on the edge of a cliff, instead of the fish-processing plant. I'll have to seriously modify the maps, but it should be fun! A long fall replaces the jigsaw shark danger, and the alligator will have to be subbed in with something else...
I'm going to leave the orphans in the mix; I want my PCs to feel that the Warrens are a truly horrid and tragic place - I'm hoping they'll decide to clean them out. | You'll have to let me know how it turns out! Coincidentally, on Monday night, when we played this at the London Gamers club, another group had just finished the whole Curse of the Crimson Throne that evening. One or two of them came over to ask how we were getting on and were a bit disappointed when I explained I was only really using the Old Fishery map and encounters.
Cheers
Richard
__________________ At the Sign of the Green Man Parsantium.com Notes for a New Campaign City, Parsantium Pirates of the Caribbean Story Hour Books used last session Black Horse Parsantium campaign: 4e core rules, Player's Handbook 2 (invoker), Adventurer's Vault, Wrath of the River King. Dulwich Parsantium campaign: 4e core rules, Forgotten Realms Player's Guide (genasi, swordmage), Players' Handbook 2 (barbarian), Dragon (Playing Gnolls), Sellswords of Punjar (the adventure) Lands of Intrigue: 3.5 core rules, Arcana Evolved (unfettered), Ptolus, Spell Compendium, Complete Book of Eldritch Might, The Banewarrens (the adventure), Book of Nine Swords (Desert Wind), Monster Manual V (demons) |
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