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Old 19th April 2009, 11:18 PM   #78 (permalink)
bert1000
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Join Date: Feb 2005
Posts: 125
bert1000 Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by im_robertb View Post
but I shifted more XP to the final section because even if the PCs fail there, it just means a combat, aka chance for XP. Some of the problems from the module persist: In terms of gaining XP, it's better for the PCs to fail the last two skill challenges abysmally than to succeed at them. I think I should set it up so that all roads lead to the same XP total, but I'm not sure how to do that.


This is my biggest gripe about many published skill challenges (besides the mechanics but that is taken care of by Obsidian) -- the penalty for failure is often an appropriate level fight that earns you more experience than beating the skill challenge! Bad design. Combat vs. no-combat is often a poor choice for the outcome of a skill challenge. Here's some suggestions:

*Benefits/penalties to an upcoming fight as a result of the skill challenge is ok.
* Ignoring the suggested XP amounts and just make the skill challenge equal more XP than the fight avoided is also ok I think
* Giving no XP for fights that result from a failed skill challenge might be ok too, but would require a different XP paradigm agreed to by players and DM
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