19th April 2009, 11:18 PM
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#78 (permalink)
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| Registered User
Join Date: Feb 2005
Posts: 125
| Quote:
Originally Posted by im_robertb but I shifted more XP to the final section because even if the PCs fail there, it just means a combat, aka chance for XP. Some of the problems from the module persist: In terms of gaining XP, it's better for the PCs to fail the last two skill challenges abysmally than to succeed at them. I think I should set it up so that all roads lead to the same XP total, but I'm not sure how to do that. | This is my biggest gripe about many published skill challenges (besides the mechanics but that is taken care of by Obsidian) -- the penalty for failure is often an appropriate level fight that earns you more experience than beating the skill challenge! Bad design. Combat vs. no-combat is often a poor choice for the outcome of a skill challenge. Here's some suggestions: *Benefits/penalties to an upcoming fight as a result of the skill challenge is ok. * Ignoring the suggested XP amounts and just make the skill challenge equal more XP than the fight avoided is also ok I think * Giving no XP for fights that result from a failed skill challenge might be ok too, but would require a different XP paradigm agreed to by players and DM |
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