| Let me try my skills at mindreading...
You're looking for a system where XP is flat (not dependent on PC level, like UA), but not determined by CR.
For example, a rust monster is CR 3, which determines his XP value in the default system and the UA system (one is dynamic, the other static) but what you want is...
5 HD Aberration = (50 XP x5) = 250 XP
SA: Rust 200 XP
SQ: Scent (100 XP), Darkvision (50 XP)
--------------------------------------
Total: 600 XP
Thost totals are determined by a list that would look something like...
HD Value
Aberration 50 XP/HD
Anaimal 15 XP/HD
Construct 75 XP/HD
...
SA
Breath Weapon, damaging: 20 XP/die of damage
Breath Weapon, debilitating: 500 XP
Frightening Aura: 400 XP
...
SQ
Incorporeal: 1,000 XP
Low Light Vision: 25 XP
DR, Silver: 10 XP/5 points
DR, Good: 40 XP/5 Points
SR: 10 XP per point of SR over 10.
...
You want it balanced to 3.5/Pathfinder's XP tables, but not to an encounters/level system like 3.5 uses.
Sorry, doesn't exist. Upper Krust's CR guide might help, but I don't think anyone's broken down the monsters like this since 2e...
Was I close?
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Originally Posted by Arkhandus ......I endorse anything Remathilis says. | |