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Old 20th April 2009, 03:26 PM   #10 (permalink)
Janx
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Join Date: Nov 2002
Posts: 968
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Janx Goblin Sharpshooter (Lvl 2)
SInce CR is tied to the monster creation "rules" which is based on their stats, why not just "assume" that CR is the new Hit Dice of AD&D. In which case, multiply CR by some value, and that's how much XP to give.

That's what I do.

I add up all the CR of stuff killed in the game, then multiply by 300 (standard XP for a 1 CR encounter), then divide by the number of PCs.

It's quick, it's easy. If you wan to slow down advancement, choose a smaller multiplier.
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