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Originally Posted by ppaladin123 I like the variable aspects but the actual racial powers are sort of boring, weak and situational. |
I don't think they're boring, weak, or situational at all! Well, they each rely on a specific situation, but the situations are all pretty likely to occur in any given encounter.
One requires you to hit with a close or area attack - pretty simple if you're built for it. Then teleport as a free action & 1 target grants CA to you & 1 ally? Blast, teleport for free, then move away while setting up future attacks. Pretty nice
IMO.
Another requires a bloodied enemy to hit or miss you or an adjacent ally - it's inevitable that enemies will become bloodied, so again the situation is quite likely. Then make a basic attack or charge against the enemy, & daze them on a hit? Daze is rather potent, I think, and as an imm. reaction can really screw up a monster's plans.
The last requires an enemy to move or shift within 2 of you - again, not unlikely to occur in the span of an encounter. As another imm. reaction, this power is really versatile too - an enemy moves adjacent to you? Shift away before he attacks! An enemy moves away from you? Shift toward them! Or not! Lots of possibilities with this one. Ignoring their cover & concealment, as well as the extra 1d6 damage is even more gravy!
I wonder what feats will be written up to improve these powers? Hmmmm...
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I might want to make a Wilden Shaman at some point though.
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Or a druid!