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Old 24th April 2009, 09:40 AM   #14 (permalink)
DiasExMachina
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My rants against BSG and Caprica aside, I have been a little off the grid the last few days. Conan and I have been picking apart the NeuroSpasta rules left and right, top to bottom. The setting is still lacking in detail and that is going to be the direction I take for the next few weeks. We have played around with a few classes, specifically with Manipulator, which can make or break the game. I know people will object to the fact that our hacking rules do not require a map. There were many reasons for this. For one: it's just not realistic. Two: We don't expect the entire group to create hackers so to be bogged down with a battle only one or two people will play seemed...well...selfish. Most hacking battles take only minutes and occur during physical combat. Of course, battle servers and giant AIs may be different but they still won't measure to the length of full gridmap combat. Manipulators have powers caused "Hacks" and can enhance those with programs and feats that expand one's repertoire.

I can also safely announce the full list of NeuroSpasta classes:

Combat Authority
Faceman
Gunslinger
Heavy
Infiltrator
Man-At-Arms
Manipulator
Sniper
Specialist
Vanguard

This is in addition to the six ladders which can be combined with any of these.

I have stuck by my guns and refused to insert a katana in the game...
...but there will be chainsaw...
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"Amethyst is an extremely vibrant new setting, presenting a campaign world that feels holistic in scope, even as the possibilities presented in this book barely seem to scratch the surface."
Shane O'Connor (Staff Reviewer, RPG Now)

Amethyst D20

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