| Yeah, it's different, but also hopefully very enlightening. There's nothing worse than doing a standard recruit, selecting a party, then having a couple players basically quit within the first two weeks of the game because they discovered the character generation and the ego boost of being selected was all they really wanted in the first place.
So by having two to four weeks of open roleplaying for anyone who wants to submit, I'll get a much better sense of who sticks around and plays along, and who just sort of lets the game fall by the wayside once the shine is off. That way, I can make a much better educated party selection, and hopefully grab folks who are in it for the duration of the module. |