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Originally Posted by Hairfoot I'd like to see a straight, basic data psych profile of the gaming community. All the journal research I've found so far is marred by horrendous methodology, ambiguous hypotheses and, in at least two articles, a completely blase conflation of solo offline computer gaming with group tabletop gaming, as though the two activities are essentially identical. |
I'll of course be doing my own literature reviews, but if you have these materials still, I'd be interested in you pointing me to them (flawed as they may be). They might be very helpful in developing my own ideas.
One of the challenges I have in the lit searches is finding "roleplaying" as a game but not as "roleplaying therapy" where you take on the role of a family member, bully, or whatever else.
And yes, I'm specifically going to be ignoring all computer gaming materials. This is about face to face tabletop gaming.
AND, I can't promise my research will be perfect, but I am actually more interested in gaming than psychology overall...so this research is being done by a gamer/psychologist. Hopefully being a part of the community will give me some insight that these prior studies you mention lacked.