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Thread: 1E/2E/OD&D 1st ed AD&D in 3.5E/4E language
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Old 18th May 2009, 07:04 AM   #1 (permalink)
ggroy
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Join Date: May 2009
Posts: 742
ggroy Goblin Sharpshooter (Lvl 2)
1st ed AD&D in 3.5E/4E language

Just recently found the three 1st ed AD&D core books at a garage sale. I wondered what the 1st ed rules would look like in the 3rd or 4th ed D&D format and came up with this for the combat rules with these assumptions:

rolling a natural 20 on a d20 = critical hit

melee attack = 1d20 + base level attack bonus + strength mod

ranged attack = 1d20 + base level attack bonus + dexterity mod + range penalty

AC = 10 + armor bonus + shield bonus + dexterity mod


With these assumptions, the information in the 1st ed AD&D player and monster attack matrices in the DM guide basically reduces to:

fighters, paladins, rangers, bards and 0 level halflings and humans attack matrix

HTML Code:
level        base level bonus to attack

0              -1
1-2           0
3-4           +2
5-6           +4
7-8           +6
9-10         +8
11-12       +10
13-14       +12
15-16       +14
17+          +16
clerics, druids and monks attack matrix

HTML Code:
level        base level bonus to attack

1-3          0
4-6          +2
7-9          +4
10-12       +6
13-15       +8
16-18       +10
19+          +11
thieves and assassins attack matrix

HTML Code:
level        base level bonus to attack

1-4          -1
5-8          +1
9-12         +4
13-16       +6
17-20       +8
21+          +10
magic users and illusionists attack matrix

HTML Code:
level        base level bonus to attack

1-5          -1
6-10        +1
11-15       +4
16-20       +7
21+          +9
monsters attack matrix

HTML Code:
monster hit dice    base level bonus to attack

up to 1-1             -1
1-1                      0
1                       +1
1+                     +2
2-3+                  +4
4-5+                  +5
6-7+                  +7
8-9+                  +8
10-11+               +10
12-13+               +11
14-15+               +12
16+                    +13
The armor listed in the 1st ed player's handbook reduces to:

HTML Code:
(non-magic) armor        AC bonus

shield                         +1
    
leather
or padded                   +2

studded leather            +3
or ring mail

scale mail                    +4

chain mail                    +5

split or                        +6
banded mail

plate mail                     +7
The strength and dexterity modifiers in the 1st ed player's handbook look like:

strength

HTML Code:
score        attack adjustment bonus        damage adjustment bonus

3                   -3                                   -1
4-5                -2                                   -1
6-7                 -1                                   0
8-9                  0                                   0
10-11               0                                   0
12-13               0                                   0
14-15               0                                   0
16                    0                                  +1
17                   +1                                 +1
18                   +1                                 +2
18/01-50          +1                                 +3
18/51-75          +2                                 +3
18/76-90          +2                                 +4
18/91-99          +2                                 +5
18/00               +3                                 +6
dexterity

HTML Code:
score        reaction/attack adjustment bonus    defense adjustment bonus 

3                     -3                                           -4
4                     -2                                           -3
5                     -1                                           -2
6                      0                                            -1
7                      0                                             0
8                      0                                             0
9                      0                                             0
10                    0                                             0
11                    0                                             0
12                    0                                             0
13                    0                                             0
14                    0                                             0
15                    0                                            +1
16                  +1                                            +2
17                  +2                                            +3
18                  +3                                            +4

Has anyone tried creating a "retro clone" which consists of 1st ed AD&D being redone using the d20 style combat of 3E or 4E? I suppose if somebody hasn't done so yet, these combat matrices would be the starting point for such a clone.



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