Quote:
Originally Posted by Obryn I adopted a system I read online. It's pretty simple, honestly.
Look at the chart. Find the number to hit AC 10. Call this x
10-x = your attack bonus.
To this, you add any modifiers for Strength, Dexterity, proficiency, specialization, and enchantments.
Roll 1d20. Add your modified attack bonus. Treat any die roll of 20 as 25. I, the DM, add the target's AC to this. If I use the Weapon vs. AC tables, I add them accordingly.
If your modified roll is 20 or higher, you hit.
It's a very, very simple system once you get started with it.
-O |
With the exception of the natural 20 -> 25 rule, your system more or less reproduces the same numbers I deduced from the 1st ed AD&D DM guide.
Adding the target's AC to the sum total of the attack roll does seem to make the bookkeeping easier. On first glance, it does look a bit like the 2nd ed AD&D THAC0 system in spirit.