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Thread: 1E/2E/OD&D 1st ed AD&D in 3.5E/4E language
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Old 18th May 2009, 05:28 PM   #7 (permalink)
Obryn
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Quote:
Originally Posted by ggroy View Post
With the exception of the natural 20 -> 25 rule, your system more or less reproduces the same numbers I deduced from the 1st ed AD&D DM guide.

Adding the target's AC to the sum total of the attack roll does seem to make the bookkeeping easier. On first glance, it does look a bit like the 2nd ed AD&D THAC0 system in spirit.
Well, the natural 20 = 25 is in there to strictly duplicate the AD&D tables. On those, 20 is reproduced 5 times before it goes up to 21, 22, 23, etc.

In practical gameplay it hardly ever makes a difference, but in 1e, 20 was not an auto-hit.

One thing that kind of struck me while playing 1e is the "whiff rate." Seriously, PCs often have less than a 1 in 4 chance of hitting against most foes - and regularly need an 18 or better. And this really doesn't get better for anyone except fighters for quite a few levels.

-O
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