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Originally Posted by Bullgrit Our party enters the room. Three goblins throw javelins. One hits my fighter and does 4 points of damage. My PC dies. That's it. |
That's what you get for not listening at the door.
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We walk down the hall. Pit trap drops us 10'. My magic-user takes 3 damage. My PC dies. That's it.
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That's what you get for not using your 10 foot pole.
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We find a treasure chest. If there's a trap, my thief has a 15% chance to find it. Open chest, fail the "DC 17" poison save. My PC dies. That's it.
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Hmm... since treasure is the single greatest way to gain XP, surprise of surprises it's trapped. Smash the chest with a warhammer next time instead of opening it by the bloody handles. You smash the potions inside, but get the treasure.
Don't just play chicken, play smarter.