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Old 27th May 2009, 11:27 PM   #30 (permalink)
JRRNeiklot
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Join Date: Jan 2002
Location: Decatur, AL
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JRRNeiklot Hobgoblin Soldier (Lvl 3)
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Quote:
Originally Posted by Bullgrit View Post
I hear/read this idea a lot when talking about old school combats, but at 1st level, it's not really possible.

Our party enters the room. Three goblins throw javelins. One hits my fighter and does 4 points of damage. My PC dies. That's it.

We walk down the hall. Pit trap drops us 10'. My magic-user takes 3 damage. My PC dies. That's it.

We find a treasure chest. If there's a trap, my thief has a 15% chance to find it. Open chest, fail the "DC 17" poison save. My PC dies. That's it.

Bullgrit
If that's how you played, there's no wonder you died.

Why just walk in a room full of goblins? They have to leave sometime, ambush them when they leave. Sneak by them. Be creative.
Probe with a 10 foot pole to avoid the pit traps.
Turn the chest away from you, and open it, or better yet, tie a rope to it and open it from 20 feet away. If it has a padlock that may be trapped, saw through the hasp or hinges, not the lock, there are many, many ways to open a chest besides merely picking the lock and opening it. If you charge madly into a dungeon, solving every problem with an attack roll, yeah, you're probably gonna die.
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