Quote:
Originally Posted by Bullgrit I hear/read this idea a lot when talking about old school combats, but at 1st level, it's not really possible.
Our party enters the room. Three goblins throw javelins. One hits my fighter and does 4 points of damage. My PC dies. That's it.
We walk down the hall. Pit trap drops us 10'. My magic-user takes 3 damage. My PC dies. That's it.
We find a treasure chest. If there's a trap, my thief has a 15% chance to find it. Open chest, fail the "DC 17" poison save. My PC dies. That's it.
Bullgrit |
If that's how you played, there's no wonder you died.
Why just walk in a room full of goblins? They have to leave sometime, ambush them when they leave. Sneak by them. Be creative.
Probe with a 10 foot pole to avoid the pit traps.
Turn the chest away from you, and open it, or better yet, tie a rope to it and open it from 20 feet away. If it has a padlock that may be trapped, saw through the hasp or hinges, not the lock, there are many, many ways to open a chest besides merely picking the lock and opening it. If you charge madly into a dungeon, solving every problem with an attack roll, yeah, you're probably gonna die.