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Originally Posted by BryonD Those are also great systems that also do the same job. How does that contradict me? |
Mainly because I don't think D&D
3e offers DM's 'the tools to do, literally, anything they wanted'. It's nowhere near that flexible. Unlike more full-fledged toolkit systems like GURPS, Hero and even the d20-based M&M.
The mechanics of D&D
3e offer you the tools to do anything you want only if you want to do a fairly narrow range of things (well, 'narrows' a relative term... we always found it easy to wander places the mechanics didn't tread). Which isn't to say it's a bad game.
My group, with their love of... idiosyncratic character concepts, found it hard to match our concepts to the mechanics. In fact, we're currently converting our old
3e campaign to M&M/W&W, and it's a much better system for representing the PC's (even though they spent 13 levels as D&D 3.5e characters)
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You call "DM'ed 3e campaigns that ran successfully for years, which were turned into popular Story Hours here" evidence of it being "the wrong tool for the job""? boggle
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I call it evidence of talented and experienced DM's deciding to move on from
3e because running
3e was becoming a hassle.
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Moving on after nearly a decade is completely different than finding the product inadequate.
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Make no mistake, we found the product inadequate for high level play. More trouble than it was worth. Not an uncommon sentiment, from what I understand.
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I agree. Why are you bringing up such a dumb idea?
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It sounded like you were implying that. My mistake.