It's still possible to get FoB and skirmish, just more difficult. A bunch of items in the Magic Item Cmpendium will let you, a few times per day, accomplish this. Boots of Sidestepping: swift action 3/day, take an extra 5 ft step. So you can do a 10 ft step around the enemy and proceed to full attack. I think Skirmisher Boots also let you full attack skirmish, I forget exactly what they do, though.
The level 5 stance, Press the Advantage (White Raven discipline), from Tome of Battle basically lets you 10 ft step anytime you choose ot 5 ft step (or to 5 ft step in difficult terrain, where you normally can't). Without Warblade or Crusdaer multiclassing, though, you could not take that as a feat until level 18. It basically guarantees that if you start within 10 ft of the enemy you can always full attack, though.
If the DM considers being teleported to count for activating skirmish, that opens up new avenues as well.
There are also two ways to do unarmed strikes from range, which would mean you don't even need to be close to the enemy when you take whatever 10 ft step combo you end up with.
One is the Ring the Golden Bell feat, from dragon mag #319*. It can only be used 1 +wis mod times per day, has very short range, and is the weaker option,
IMO.
*It can also be found on page 41, here:
http://www.crystalkeep.com/d20/rules...ndex-Feats.pdf
The other option, if you have an allied spellcaster, is Blood Wind, a level 1 sorc/wiz/cleric (strangely not Druid) spell from Spel Compendium. Casting it is a swift action, and for 1 round, the target can make natural attacks at range, with a range increment of 20 ft. Cover can add to the AC of any who are attacked, as normal for a ranged attack. Recall, monk gets to count his unarmed strike as a natural weapon....
