Quote:
Originally Posted by Mallus Mainly because I don't think D&D 3e offers DM's 'the tools to do, literally, anything they wanted'. It's nowhere near that flexible. Unlike more full-fledged toolkit systems like GURPS, Hero and even the d20-based M&M. |
D&D may not have... but D&D was always about being D&D, not about allowing things that weren't kosher for D&D. d20, on the other hand, I've found to be nearly infinitely modular, and I haven't yet found a concept, theme, tone, or game that I couldn't find rules to replicate to my satisfaction.
That said, I'm with you; just not for the same reason. I'm not really about the D&Disms anymore, but I just prefer to take a variant take on the mechanics. Rather than play D&D, I'll play Conan, or d20 Modern, Black Company or ... I dunno. Tons of choices there.
I'm not really down with the implication (I don't think you made it, but it was earlier in the thread) either that the fact that d20 material out there gave you options, GMs were worse because they didn't have to make them up anymore. How does forcing me to be a game designer make me a better GM? The two skillsets are, at best, only tangentially related.