Quote:
Originally Posted by segrada aboyd, if your players are as wantonly destructive as you say, how do you motivate them? If their only driving forces are murdering innocents and plundering loot, then I would claim that nothing can be done to protect "questgiver NPCs," other than to make them powerful enough to not be murdered and plundered. |
Right. Exactly. That's why I'm defending making at least some NPCs ridiculously powerful. And I'm not making them immortal. I don't like playing @ epic levels, so most important NPCs are level 10-20. They will eventually be killed off by the players. Near the end of the campaign, I suspect the climax will be the utter extermination of
anyone that ever stood in their way, and then brutal acquisition of power -- enslaving entire towns, etc. I'll let 'em do it, and even make it "canon" for my campaign. I'll let those players go with thanks (in a couple of years) get new players, and have them be heroes in this horribly oppressed world. Their campaign will take 2 or 3 years, and will culminate with the overthrow of the vile original PCs. Or... maybe those new players will
like what the PCs did, side with them, and consolidate power. It'd be pretty rare to side with your oppressors, but I'd allow it.
And I won't be "toning down" the original PCs when my new campaign starts in 2010 or 2011. I'll let them remain at epic levels, and if the new players attempt to overthrow them too early,
TPK, start over.
To me, this is fun. To my players, it seems to be a hoot. Is this not fun where everyone else is from?