Wendigo
Male Razorclaw Shifter Centered Breath Monk 3
Initiative +5;
Senses low-light vision; Passive Insight 15, Passive Perception 20
HP 34;
Bloodied 17;
Healing Surge 8;
Surges Per Day 8
AC 18;
Fort 14,
Ref 17,
Will 17
Speed 6
Action Points 1
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Fleshseeker Monk Unarmed Strike +1 (standard; at-will) ✦ Weapon
+6 vs AC; 1d8+1 damage.
Spear (standard; at-will) ✦ Weapon
Shuriken (standard; at-will) ✦ Weapon
+8 vs. AC; 1d4+4 damage.
Dancing Cobra (standard or move; at-will) ✦ Full Discipline, Psionic, Weapon Attack Technique: +10 vs. reflex; 1d8+5 damage and this attack deals an extra 4 damage if the target made an OA against me during this turn.
Movement Technique: Move your speed +2.
Five Storms (standard or move; at-will) ✦ Full Discipline, Implement, Psionic Attack Technique: Close burst 1 (each creature in burst) +7 vs. reflex; 1d6+5 damage.
Movement Technique: You can shift 2 squares
Centered Flurry of Blows (free action; once/round) ✦Implement, Psionic Trigger: You hit with an attack during your turn. The target takes 5 damage, if the target was not the target of the triggering attack you can slide the target 1 square to a square adjacient to you.
Drunken Monkey (standard and move; encounter) ✦ Full Discipline Implement, Psionic Attack Technique: +7 vs Will; 1d6+5 and you slide the target 1 square. The target then makes a basic melee attack against an enemy of your choice with a +4 bonus on the attack roll.
Movement Technique: You move your speed +2. During this move you ignore difficult terrain and gain a +4 bonus to your defenses against OA.
Dance of Swords (standard and move; encounter) ✦ Full Discipline, Psionic, Weapon Attack Technique: +10 vs reflex; 2d8+5 damage. The attack deals extra damage equal to twice the amount of enemies adjacient to you.
Movement Technique: You move your speed +2. If any enemy makes an OA provoked by this movement and misses you, you gain CA against that enemy until the end of this turn.
✦ Harmonious Discipline (minor; encounter) ✦ Psionic Wendigo gains 4 THP. When Wendigo has no THP remaining, he gains a +4 bonus to the damage rolls of his next melee attack before the end of the encounter. ✦ Razorclaw shifting (minor; encounter) Until the end of the encounter Wendigo's speed increases by 2 and he gains a +1 bonus to AC and reflex.
Whirling Mantis Step (standard; daily) ✦ Psionic, Weapon
Effect: Wendigo can shift his speed. If you enter a square adjacient to an enemy during this shift, you slide that enemy 1 square. After the shift make the following attack: One, two, or three targets; +10 vs AC; 1d8+5 damage and the target is slowed(save ends).
Miss: Half-damage and the target is slowed until the end of your next turn.
Fleshseeker Monk Unarmed Strike +1 Critical: +1d6 damage.
Power (Encounter): Free action when Wendigo hits an enemy with this weapon. The next attack with this weapon gains a +1 to the attack roll.
Stoneskin Robes +1 Power (Encounter): Minor action; Wendigo gains 5 THP.
Amulet of Protection +1 Unarmed Combatant Unarmed Defense
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Alignment Good;
Languages Common, Dwarven
Str 10 (+1)
Dex 18 (+5)
Wis 18 (+5)
Con 12 (+2)
Int 10 (+1)
Cha 10 (+1)
Acrobatics +12*,
Athletics +8*,
Perception +10*,
Stealth +12*
* Trained Skill
Feats: Focused Expertise, Defensive Mobility
Gear Stoneskin Robes +1; Fleshseeker Monk's Unarmed Strike +1; Amulet of Protection +1, Spear, Shuriken(5), Restful Bedroll, Standard Adventurer's Kit(Backpack, Bedroll, Flint/Steel, Belt Pouch, 10 days Trail Rations, 50' hemp rope, 2 Sunrods, Waterskin), 2 Alchemist's Fire, 1 Alchemist's Acid, 160 gp
Background: Wendigo was raised by the dwarven monks of the Monastery of the Sundered Chain. His tribe was orginallly from the plains around the fertile Elsir River. The smalls towns of the plains turned against the tribe when it was feared that they had a lycanthrope in their midst. Wendigo's tribe was hunted because they were feared and what they could be hiding in their bloodline. The shifters ran, and Wendigo's own family fled and made a stand at the gates of the Monastery of the Sundered Chain. By the time the dwarves got the massive gates open, the shifters were dead, or dragged away by the righteous townsfolk. Only Wendigo remained, an infant, clutched to his mother's breast and hidden from view.
The dwarves raised the shifter, training his mind and body in their art. They also instilled in the shifter a love for Moradin. Wendigo soon realized he was different than his foster family, but he was never told of his origin. The shifter always wondered what the bloodstains were that covered the flagstones at the gate were from. Over time, Wendigo came to assume his origins, though nobody came out to tell him directly. This fact, caused the shifter to see the monks as friends, not family. His love of the Forgefather didn't wane in any way though. Moradin is the only father he has.
Appearance: Wendigo is tall and lean for a shifter. His head is shaved, but his beard is long and dark brown. His eyes are the color of honey and when he shifts they are slit vertically like a cat. Wendigo wears grey woolen loose fitting shirt and pants. A holy symbol of Moradin holds a short cloak on his shoulders. He wears no boots, his feet are calloused and tougher than stone. A spear is over his shoulder and several shuriken are strapped to a simple belt of cloth. Three other vials hang from the belt as well. They are alchemical bombs he bought while in Overlook, a curiousity at worst, an effective weapon at best.