| GALA
Elf Druid (Predator) 3 * Unaligned
Background: Silent Hunter Initiative +9 Senses low-light vision; Passive Insight 15, Passive Perception 23 Action Points 1 Ability Scores STR: 10 (+1) CON: 12 (+2) DEX: 18 (+5) INT: 10 (+1) WIS: 18 (+5) CHA: 10 (+1) Defenses & HP HP: 34 BLOODIED: 17 SURGE VALUE: 8 SURGES/DAY: 8 AC: 20 FORT: 14 (13 in human form) REFLEX: 18 WILL: 19 (18 in human form) Race and Class Features SPEED: 8 (includes Primal Predator class feature) Low-Light Vision, Fey Origin Group Awareness: Non-elf allies within 5 squares of me gain +1 racial bonus to perception. Wild Step: I ignore difficult terrain when shifting. Wild Shape Skills and Languages Trained Skills: Nature +12, Stealth +10, Perception +13, Endurance +6 Untrained Skills: STR {+1 (0 with armor)}, CON {+2 (+1 with armor)}, DEX {+5 (+4 with armor)}, INT {+1}, WIS {+5}, CHA {+1} Languages: Common, Elven Feats
{c} Ritual Caster
{1} Improved Initiative
{2} Implement Expertise: +1 to attacks with totem. Gear and Wealth
- MAGIC ITEMS
{3} Predator Hide Armor +1
{1} Magic Totem +1 (+1d6 damage on crit)
{1} Amulet of Protection +1
- MUNDANE ITEMS
Ritual book (Animal messenger, Create campsite, Bloom, Endure Elements, Water Walk), backpack, beltpouch, everburning torch with sheath,
rare herbs (200gp worth)
healing potions (six)
various coins (37gp) Powers WILD SHAPE Druid Class Feature At will * Polymorph, Primal
Minor Action (Special) personal Effect: I change to beast form (jackal), and shift one square. I drop anything I am holding; equipment becomes part of beast form. Can only use powers that have the beast form keyword, or that are derived from implement or magic items. Grasping Claws Druid Attack 1 At will * Beast form, Implement, Primal
Standard Action Melee touch Target: One creature Attack: +8 vs Ref Hit: 1d8+6 damage, and target is slowed (movement 2) until the end of my next turn. This can be used as a melee basic attack. Pounce Druid Attack 1 At will * Beast form, Implement, Primal
Standard Action Melee touch Target: One creature Attack: +8 vs Ref Hit: 1d8+6 damage, and target grants combat advantage to the next creature that attacks it before the end of my next turn. When charging, this can be used instead of a melee basic attack. Call of the Beast Druid Attack 1 At will * Implement, Primal, Psychic
Standard Action Area burst 1 within 10 squares Target: Each creature in burst Attack: +8 vs Will Hit: Target can’t gain combat advantage until the end of my next turn. On its next turn, it takes 11 psychic damage when it makes any attack that doesn’t include my nearest ally as a target. Elven Accuracy Elf Feature Encounter
Free Action Personal Effect: Reroll an attack roll, and use the second roll even if it is lower. Cull the Herd Druid Attack 1 Encounter * Beast Form, Charm, Implement, primal, Psychic
Standard Action Ranged 5 Target: one creature Attack: +8 vs Will Hit: 2d8+6 and I pull the target three squares Predator’s Flurry Druid Attack 3 Encounter * Beast Form, Implement, primal
Standard Action Melee touch Target: One creature Attack: +8 vs Ref Hit: 1d6+6 and creature is dazed until the end of my next turn Effect: I shift 5 squares and make a secondary attack Secondary Target: One creature other than primary target Attack: +8 vs Ref Hit: 1d6+6 and creature is dazed until the end of my next turn Savage Frenzy Druid Attack 1 Daily * Beast form, Implement, Primal
Standard Action Close burst 1 Target: Each enemy in burst I can see Attack: +8 vs Ref Hit: 1d6+6, target is dazed and slowed (save ends both) Miss: Half damage, and the target is slowed until the end of my next turn. Fleet Pursuit Druid Utility 2 Daily * Beast form, Primal
Minor Action Personal Effect: Until the end of the encounter while in Beast form, gain +5 power bonus to speed (=13!) Predator Armor Daily * Beast form
Immediate reaction
Trigger: an enemy adjacent to me shifts Effect: Until the end of my next turn I gain +1 to attack and damage against the triggering enemy.
Last edited by Kobold Stew; 4th June 2009 at 05:05 PM..
Reason: spending 520!
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