Quote:
Originally Posted by haakon1 You're missing the point. The OP's assumption was that the only way to keep her PC's from killing the NPC who gives them a quest -- a goal she announced as wanting to do -- was to make the NPC uberpowerful compared to the PC's. I was pointing out there are other ways to prevent the PC's from going on a psychopathic rampage -- again, a goal she seemed to already have -- than having every NPC be more powerful. |
No, I'm not missing the point. I understand that there are other solutions. However, my post was made to point out that one of your "other ways" was actually "the same exact way."
To recap, your alternative to having an uberpowerful quest giver was to have
uberpowerful bounty hunters.
That's still just bullying the players into compliance via uberpowerful NPCs. As such, it's not an alternative at all.