Go Back   EN World D&D / RPG News

View Single Post
Old 1st June 2009, 07:33 AM   #56 (permalink)
aboyd
Registered User
 
aboyd's Avatar
 
Join Date: Sep 2006
Location: USA
Posts: 587
aboyd Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by haakon1 View Post
You're missing the point. The OP's assumption was that the only way to keep her PC's from killing the NPC who gives them a quest -- a goal she announced as wanting to do -- was to make the NPC uberpowerful compared to the PC's. I was pointing out there are other ways to prevent the PC's from going on a psychopathic rampage -- again, a goal she seemed to already have -- than having every NPC be more powerful.
No, I'm not missing the point. I understand that there are other solutions. However, my post was made to point out that one of your "other ways" was actually "the same exact way."

To recap, your alternative to having an uberpowerful quest giver was to have uberpowerful bounty hunters.

That's still just bullying the players into compliance via uberpowerful NPCs. As such, it's not an alternative at all.
__________________
Please fill out your profile details so that the Gamers Seeking Gamers feature will work.
aboyd is offline   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 02:14 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.