Quote:
Originally Posted by Tigh If I may be so bold as to interject here. A role playing game is about what the players are interested in. A DM will reserve their real interest and discover the players interest as their own instead. A role playing game can evolve into a Campaign. A Campaign is when the players ask you for more. This is also the clue that players are comfortable and their interests are being realized. In the presence of this rare gift of permission the players may allow you to start bringing your real interest in. Even enjoying them. 
Tigh |
I disagree (as do some other folks).
It's all about supply and demand. DM's are rare. Players are not. Therefore, a GM gets to run the game he wants. Because he does all the work, and there's not likely anybody to take his place.
Now that doesn't mean you go to the extreme of the GM can run a bad game and the players have to take it. Obviously, players can quit.
Additionally, a good GM does observe what his players want, and incorporates it into his game.
But technically, it is a GM's market. If the GM wants to run a heavy RP campaign, then the players kinda have to take it or leave it. Odds are good, they'll take it, because they have no alternative. Unless a campaign totally sucks, a player will play a campaign type they are less interested in, just because they want to game.