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Originally Posted by mfloyd3 Wait, you can't have that! That's Elyra's backstory!
Seriously, if you want to go that route, we could have them be siblings or cousins. Have a look at her backstory and see what you think. No reason they couldn't be strangers -- There must be some number of Varisians whose teen rebellion consisted of leaving their nomadic life to take up, er, a nomadic life.
As noted, I'll drop Elyra's Disable Device and pick up an alternative. Are you leaning more toward a melee-centered rogue or a ranged one? I can tweak Elyra to make her a hand-to-hand combatant, since we may come up short on melee fighters. Let me know your thoughts. |
Ack! Sorry 'bout that. I had skimmed Elyra's background, but caught the 'wandering swindlers' part without managing to catch the performers. My bad.
I had thought of Tac's tribe as a more honest lot, where he left them not because they were bad, but because his analytical mind just wasn't right for the instinctual, free-spirits of his kin. But if you want to co-mingle backgrounds, I'd be all for that. And having a cousin in Sandpoint might give Elyra more reason to be visiting?
I haven't finished statting him, but at a thought: Tac didn't have the same moral dilemmas that Elyra had, but since he knew he didn't love performing so much as figuring out how things worked, maybe he begged to accompany Elyra when she left (I think he's going to be slightly younger than her)? She took him along to keep an eye out for him, until he found apprenticeship in the engineering guildhalls.
As for combat, I think I've been looking at melee support. Weapon Finesse and Dodge for feats, I think, hoping to get into flanking position for sneak attacks, so no need to worry about futzing with your ranged stuff.