Djaar was the son of a (I'll change this to whomever Lolth happens to be for us...) priestess in a lesser house. This priestess had asked for a son who could incarnate chaos, and made a pact to choose the father at random, and give the boys soul to (I'll change this to whomever Lolth happens to be for us...). The father watched as the boy grew, spewing forth random magics. Sometimes on purpose, sometimes by accident, through dinner ware, into training daggers... But never did Djaar understand his gifts true power, so he did not relish in the arcane.
Eventually the soldier showed bravado to another house' soldier, by speaking of his chaos blessed son. The rival house snatched Djaar off the streets and performed a dark ritual, transferring his power into a child of the rival household.
Djaar's body was left weak, his father shamed, and sacrificed. His mother refused him for his weakness.
Quote:
Originally Posted by Atanatotatos [sblock=Djaar d'Ruthl, Drow rogue 1]
Soon deemed a failure by both his family and his first instructor, he was repeteadly sent as a scout in dangerous missions during his training; and he reeteadly survived. Thus his instructor found what he shined in: he was silent, quick, and, with a dagger in his hands, deadly. Not that this did much to improve his status in the eye of his family. He was sent forth as a sacrifice every time because of his expendable talent. Djaar knew this, and despite his induced self-loathing, kept surviving each time, covered in blood and gore, never his own.
Djaar is bitter and pessimistic. He seldom laughs, and his smile is an acrid grin. Contrarily to the nature of the drows, he is not ambitious, for he knows he cannot hope to be better than a fine assassin, of which scores can be found in any Drow house. Still, he knows he has no other place than the City, and no other role than sneaking in the darkness, ever showing his back at better trained drows, and fighting to survive. |
Djaar escaped his family into Abbil-Belern, where he was treated in much the same manner. Without the confidence to ply his way up the hierarchy, Djaar was again sent on missions of sure death, and continued to live.
Recently his patrol was ambushed, their fallen made into living dead.
Trapped in a small pocket of rubble with the few remaining survivors Djaar was again certain this would end in his death.
That was when the ritual that turned the captain into an undead horror triggered something in Djaar.
When the group final sat down to rest, Djaar had wild dreams of chaotic power coursing through his blood. One of his remaining patrol members came before him, and Djaar unthinkingly wicked the life from the unfortunate soul.
Upon awakening Djaar became more clumsy, his body felt... New! Full of something that had been missing. Upon finding arcane might at his disposal Djaar's self confidence was restored. Making him a charismatic and deadly sorcerer.
Djaar has set new goals for his life, finally free of the restraint of any authority, he doesn't plan to go back to being suicide-fodder.
With the new acquisition of a base of operation, Djaar hopes to create his own empire.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Djaar, level 2
Drow, Sorcerer
Spell Source: Wild Magic
FINAL ABILITY SCORES
Str 9, Con 14, Dex 16, Int 10, Wis 12, Cha 18.
STARTING ABILITY SCORES
Str 9, Con 14, Dex 14, Int 10, Wis 12, Cha 16.
AC: 14 Fort: 13 Reflex: 14 Will: 17
HP: 31 Surges: 8 Surge Value: 7
TRAINED SKILLS
Arcana +6, Endurance +8, Diplomacy +10, Bluff +10, Thievery +9
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +2, Heal +2, History +1, Insight +2, Intimidate +7, Nature +2, Perception +2, Religion +1, Stealth +6, Streetwise +5, Athletics
FEATS
Level 1: Sorcerous Blade Channeling
Level 2: Sneak of Shadows
POWERS
Sorcerer at-will 1: Acid Orb
Sorcerer at-will 1: Chaos Bolt
Sorcerer daily 1: Chromatic Orb
Sorcerer encounter 1: Mists of Disarray
Sorcerer utility 2: Spatial Trip
ITEMS
Backpack (empty), Bedroll, Flint and Steel, Pouch, Belt (empty), Rope, hempen (50 ft.), Waterskin, Rations, Trail (2), Dagger (18), Cloth Armor (Basic Clothing) (2), Thieves' Tools
====== Created Using Wizards of the Coast D&DI Character Builder ======