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Old 4th June 2009, 02:37 PM   #201 (permalink)
CanadienneBacon
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Quote:
Originally Posted by Ambrus View Post
I'm not clear on the traits vs flaws house rule. Do we have to take a flaw for each trait or just one for both? Do the flaws then not grant their usual bonus feats? How many flaws are we allowed in all? As is I took two traits, a flaw and one bonus feat.
I'm basically looking for a smidge of balance. If you take one or more traits, you need to take one flaw. Again, I didn't make this explicit in my original statements about traits, so it's certainly not your fault for not realizing. You're not mind readers! Breaking this down...

0 traits = 0 flaws
1 trait = 1 flaw
2 traits = 1 flaw

If you want to take a flaw without taking a trait, that's fine. Up to two flaws allowed. You'd get the usual bonuses from taking a flaw. I believe Ambrus mentioned a bonus feat, which rings a bell.

And if you find the whole mess not worth bothering with, I completely understand. I myself probably wouldn't use traits if I were the one making a character--I like my PCs to be simple. When Paizo was publishing Burnt Offerings, it felt like a bit of a death sentence to 3.5. I allowed so many rules supplements for this game because I wanted to celebrate everything that is/was 3.5. Not my normal operating mode, but I think we can make it work with a minimum of disgust.
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