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Originally Posted by CanadienneBacon That's fine. Just don't get too carried away wth adding stuff, please. |
That'd be about it for me. I can't think of anything else I
could add.
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Originally Posted by CanadienneBacon I had an idea to run a game that didn't use any sourcebooks at all for character creation. I'd adjudicate the story according to whichever singular rulesbook I was using, but players would be given true carte blanche to create a PC. |
I'm a little sketchy on what you're proposing exactly. Do you mean that character creation would solely involve writing a background with no game mechanics at all?
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Originally Posted by CanadienneBacon I think it might force people to think more about the kind of character they play rather than considering just the numbers and making the background fit the numbers. This may sound counterintuitive, but I'd also lay money that people would suddenly get a lot more conservative with their stats. |
My process for creating a character is to first come up with a concept; "I want to play a dragon", figuring out how best to accomplish it within the rules; "but the only way to play a true dragon is to use the monster class progression featured in D.M. 320", and then to develop a character background that incorporates the details/limitations mandated by those rules; "so I'm a small-sized hatchling who can't yet fly or breathe fire; I guess I'd best figure out why I'm not in a nest with my parents watching over me."
I don't really see any reasonable way to circumvent that process. If I were able to just skip the mechanics part then I'd just create a huge-sized adult dragon with all the draconic bells and whistles.