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Originally Posted by Rechan Would that be the same as making up a story for M:tG cards or how things play out in Munchkin, or is it easier with Gloom somehow? |
Well, with Gloom, you've got a family of 5 or so individuals with interrelated histories on their cards. Additionally, all the cards in the game are printed on clear plastic, so everything you do stacks up (you don't replace a card that's been played, you just play on top of it) and you can segue easily from the previous thing (good or bad) that's been done to 'em. Well, right up until the time you drop the inevitable "Untimely Death" on the poor, suffering fool.
So, there's a history of suffering that you can just build on as the game goes on. Much easier than M:tG, not sure about Munchkin, as I've not had a chance to play that one.