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Originally Posted by Aberzanzorax Hence this thread. I'm hoping others will put their collective heads together to give some fluff for how dailies could make sense for the fighter to only activate them once per day that stay true within the rules. (i.e. a poor example would be "the fighter is honed to take advantage of the "perfect situation" that situation happens to crop up when he uses the daily. Unless the fighter somehow creates that situation, and only can do so once per day, this is not what activating a daily is for a player.) When a player activates a daily, it is the player's choice to do so at any given moment, and the fluff needs to support that. |
I'm not sure I understand why the example is a "poor" example. What's the difference?
I mean we rarely describe every single moment of a D&D fight. Do you describe with every turn where someone's enemy's blade is positioned? How his head is turned, how his legs are spread, which way his shield is slanted, if his eyes are momentarily distracted, if he's on slightly higher/lower ground, if he's off balance, and if so which way is he leaning if one foot is in the air, if he's in the process of taking a step, if he's hoping over a swing, if he's parrying the OTHER guy's swing, if he's just ducked to avoid an arrow wizzing by, if he's just had the glint of someone's armor flash in his eye momentarily blinding him, if sweat or blood has dripped into his eyes, if the pain from one of the last cuts he took momentarily makes his swing off balance, etc...
Let alone describing the same for each of YOUR character's own properties...
I mean I doubt anyone envisions the characters in the game world literally just sitting there facing each other roboticaly taking turns swinging at each other. There are TONS of things that happen in a real fight, that we just kind of gloss over with a standard D&D attack roll.
We kind of just take it for granted that the characters in the game world are moving around, actively parrying blows, turning around to defend better against each enemy, and that things are kind of all happening at the same time. Right? (And that sometimes those things in combination with eachother is what really makes you MISS or HIT...)
So to me saying the player activates his power is synonymous with saying the various pieces are in place for the effect to occur without the player having to know or detail each piece (or wait for the exact combination to ACTUALLY occur in some long drawn out die roll chart combo or something.)