Well, it was rejected in the other thread as a poor example by some, that's the main reason.
But I do agree somewhat. The way the powers work is that the player activates them once per day. It is a player driven decision.
I suppose that it could be true that it just happens that the events are perfect at those times, but that does take away some of the agency of the player, don't you think?
Fundamentally, you are both right...it could be described as the "stars are right" and the foes are all in just the right place with just the right opening.
I guess I hadn't really thought it through. I still prefer the description to be player driven, but I think the other style is truly just as valid. (But if it were my pc, I'd rather describe it as "I'm cool" rather than "the enemy screwed up and I took advantage."
So, yeah, that other kind is good too, I guess.
