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Originally Posted by Aberzanzorax I guess I hadn't really thought it through. I still prefer the description to be player driven, but I think the other style is truly just as valid. (But if it were my pc, I'd rather describe it as "I'm cool" rather than "the enemy screwed up and I took advantage."
So, yeah, that other kind is good too, I guess.  |
Well, the "badassedry" in my opinion comes from the fact that your player can do it in the first place. He's good enough to know that a certain combination of events combined with his skill lets him do something nutso and pull it off.
Just because you're exploiting your enemies faults and taking advantage of the environment doesn't make you less of a powerful fighter.
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Originally Posted by Derren So far everything posted in here doesn't work when you look at it logically.
"Pieces fall in place": When the fighter used his daily power he can't even use it on a paralyzed, sleeping or otherwise helpless enemy. And in such situation he has enough time to line up the strike however he wants. It makes no sense that he can't do his perfect move again. |
Because it's pointless to do so.
Why would I sweep kick a sleeping enemy rather then just slit his throat?
And in effect he "can" through the stunt system on 42. It's just not the "perfect" opportunity the real power is.
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In the end there are imo just 2 options of how to deal with them. 1. Explain all fighter abilities with magic and 2. Don't think about it (not usable when you want to think while playing D&D though)
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Whatever floats your boat/ works for you man.
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