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Originally Posted by Rechan That, and I also just cannot come up with ideas for adventures, for some odd reason.  |
I've only played SotC at cons, but one answer some GMs have used is to have the players do it. During character creation, the players write up the blurbs about their pre-game "novel"; those inevitably include info about villains, motivation, and the like. So, snag some bits from there, and have Villain A team up with Villain B to do something that crosses Motivation C, and that'll drag in most of the PCs. Between SotC assuming all the PCs know each other, and pulp sensibilities ("Why yes, Character Who Has No Intrinsic Reason To Be Involved, you do just happen to be on the scene when mayhem erupts. What a coincidence; roll for initiative"), that should drag everyone in. Then they kind of wing it from there.