Yeah, I love that the "best"/most "power gamer" aspects are ones that clearly have both positive and negative functions - that way, they're easily compelled, thus earning you more fate points, giving you more fuel to do Cool Stuff. Of course, to get those points, you have to give in to the bad stuff . . .
BTW, in case anyone's interested, the SotC rules have an
SRD available online,
here, so you can check out the rules for free. They also have a
wiki, with variants, sample aspects, etc.
(The variant rules for stress are available on the wiki, under
Faster Conflicts.)