Go Back   EN World D&D / RPG News

View Single Post
Old 9th June 2009, 07:42 AM   #2 (permalink)
fireinthedust
Registered User
 
fireinthedust's Avatar
 
Join Date: May 2007
Posts: 514
fireinthedust Hobgoblin Soldier (Lvl 3)
1) Traps. I love them, especially well-designed ones that make for interesting encounters. I have this one where the PCs set themselves up by *not* doing something before they opt to do something, then fight a monster.
Some well-designed, well presented 4e traps. Classic ones, that I can fit into any dungeon anywhere. give me a level, give me the kind of hallway or room, and let it go. Heck, even conundrums. My players love them, and it beats *only* combat sessions with diplomacy challenges.


2) Proper presentation: art, and good art. Take the 3e "Pools of Radience: Myth Drannor" adventure tie-in by Skip Williams, somewhat-related to the game (which I never played). The adventure was cool and had useful stuff. The Art, however, was also fabulous: the black and white inks were done by someone who I believe did some Tome of Horrors stuff, and eventually drew for Hellboy.


3) Battle maps that look good. Heck, I'd like a whole dungeon on one map, or series of maps. However, it needs to be cool, and double-sided. I can use these throughout edition changes.
fireinthedust is online now   Reply With Quote
 

And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 06:20 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.