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Old 9th June 2009, 08:52 AM   #8 (permalink)
Glyfair
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Quote:
Originally Posted by Rechan
I actually am against more adventures/monster books, etc. I think we need more of the little stuff, and the things that are missing in terms of "What can you find out there?"
Interesting ideas. However, I find the "little stuff" is often too niche for me. For example, Adamant Entertainment's series of warlock pacts seems like I might see one I might buy but 8-10 become a blur I ignore.
Quote:
1) Book of Terrain Features. Just open up the DMG to the terrain features section, and come up with mundane and fantastic terrain. Anything you can drop into an encounter to just make the encounter more intriguing.
I would like this as a largish product. Put in a few dungeon tile (say a box set with a booklet) and that would fit my need.
Quote:
2) Book of Locations I: Encounter Locations. This is an elaborate room or area with lots of mechanics to it. Like a clockwork room with rules governing how it works that can be exploited, or used, that effect the place every round. Being swallowed by a great beast, and fighting the contents of its (still moving) last meal. Designs of cool areas that DMs can put their monsters in and send their PCs to. We have buckets of monsters, but not enough cool places to put them.
I am not sure how I would feel about this. It sounds good to have a map and an encounter area. Too feel it was worth the money, it would need to be something I'd use over and over (say the bell tower in the center of my major city).

Quote:
4) PDF How-to guide to My Prefered Gaming Style in 4e. You want Simulationism? What about an economy? You want the martial power source to make sense? You want magical items that aren't too watered down? Many out there like X of 4e, but hate Y. A game company can easily pick something that 4e doesn't deliver on, and run the system through the screws mechanically to balance out the material for those DMs who want to do X in 4e.
I like this idea. However, it sounds like more of a magazine article. In fact, I think a great magazine could be built just on the concepts you list here. I'd pick up at least an issue or two at my FLGS to try it outx
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Last edited by Glyfair; 9th June 2009 at 09:13 AM..
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